Saturday 27 November 2010

Video games and education


As technology develops and electronic entertainment software becomes more and more a part of modern culture, young people and students are in contact with video games on a massive scale. It’s only natural that the educational establishments would pick up on this and try and alter teaching methods to fit the changing of the times. Games are no longer just aimed at playing but teaching, allowing students to learn many different skills in an interactive way rather than reading from textbooks and having to memorise information. Dr. James Paul Gee expressed that games mix instruction and visual demonstration that has proven more affective than regular classroom techniques. This way of teaching is a good way to keep students engaged with there classes.

Certain games have been proven to have a positive impact on behaviour and learning such as Dr. Kowashima’s brain training games, as well as Sims. Creating your own game from scratch has proven to improve puzzle solving and analytical skills. Games are now being developed specifically with teaching in mind for both young and older students. Subjects like cellular biology and molecular sciences in this example; students have to save a patient from a bacterial infection. Other games like quick fire games for maths and historical games have also been developed with the same principles. 

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